Wednesday, June 28, 2006

Tongue Swallowing

It's been a couple of weeks since my last post so here's a quick catch up.

After the disposal of the spiders we decided to regroup and heal. We return and continue further into the cave complex. After a short while, and killing a few more undead spiders, we arrive at a much larger cavern covered with the same black goo as the spider cavern. We advance carefully into this cavern, having learned from our earlier mistakes.

We are half-way across when the goo 'bubbles' up around Bruenor, and begins to envelop him from the feet up. He reaches up and tries to pull himself up towards the roof (which is pretty low at this point in the cave). As this is going on Corvus and the Conjurer notice the outline of a person in the far wall of the cavern and continue on to take care of whatever it is.

As Bruenor is trying to pull himself away from the grasp of the goo, Orophin strikes the goo with his staff and manages to tear some of it. The damage is transferred through to the Beastmaster. Such is the price of help from your friends. Oromis, the ranger, sees what happens and starts hacking at the goo from the other side. Andy rolls for this strike and fumbles it. The ranger over extends himself on the attack and stumbles. In his misfortune he swallows his tongue and starts choking. All I can say in the corner is 'Cool, another fumble...'.

While the ranger is choking, Corvus and the Conjurer reach the figure and see that it is a mishaped humanoid. We pile straight in and attack. Corvus strikes it with his katana while Conjurer unleashes shock bolts. By the time we're finished there is not much left. The black goo disappears and Bruenor is freed. That put paid to the undead threat.

We get ourselves sorted and head back to the village. On arriving there we find that Robert, the son of one of the farm owners (and who was very interested in our group) has stolen a horse and did a disappearing act. Very suspicious if you ask me!

Fast forward to the next gaming session. Our group go to the guild hall. The Conjurer is presented with a note summoning him back to the main guild hall, and a replacement has been sent. The replacement turns out to be a short-arsed Common Man. There goes our elf-only members group. Well, at least it aint a dwarf. After the various introductions and the carrying out of mundane tasks such as restocking supplies we head out of the village on the road that we arrived on.

We arrive at the point on the road where we met the bandits on the way to the village when a cold blast hits us. Turns out that the bandit that got away the first time is attacking us. The Conjurer's replacement unleashes a fireball at him and turns him to a smoldering pile of ash. What follows is about 20 minutes worth of supposition on where the bandit got the arrow from and how Robert was involved. As you may have guessed it wasn't exactly our most productive session.

Saturday, June 10, 2006

Will those spiders ever die?

At last, we have actually worked out some of what is happening. With prompting from our GM we remember that the primary task of every guild member is to fight undead wherever we find it, regardless of what mission we are on. With this information fresh in our minds we decide to take a foray into the cave under the waterfall to see what is really in there.

Corvus initially takes a quick look into the cave and gets overwhelmed by the stench of rotting flesh and summarily empties the contents of his stomach all over the place. I guess we have found where all the chickens went to! The conjurer makes some masks from scarfs dipped into some sort of smelly liquid to protect us from the worse of the stench and so off we go.

Corvus takes the lead (as he should) to sneak ahead and scope out what the party is about to blunder into. As we descend into the cave Corvus (via the occurance of two open-ended perception rolls) notices that what seems to be the floor of the cave is actually moving as though it was a rug with something under it. What seems to be spider legs seem to be poking through the surface. We arrange ourselves into our combat positions as seven undead spiders charge us.

The ranger and the beastmaster loose their arrows and two spiders go down. Corvus and the bear dispatch another two. The final three are then quickly dealt with. While we are feeling pretty good with ourselves, Corvus decides to move further into the cavern. As he moves past some of the spider corpses the ground suddenly explodes and he gets hit in the chest by one of the supposedly destroyed spiders. He hits the floor stunned and in a very bad way. I'm sitting there thinking 'oh crap, there goes my character' when Willy suddenly says that his conjurer will attempt to teleport him out of there. My first thought is that it's definitely bye bye to this character as this spell is seriously difficult for his fledgling spellcaster. To my shock and delight he succeeds and Corvus finds himself at the feet of the conjurer who then very kindly heals him.

While this is going on the rest of the spiders come back to unlife and proceed to attack the rest of the party. It soon becomes apparent that normal weapons are no good as these bloody undead arachnids won't stay dead. It's at this point that it comes to our attention that Orophin is actually successful in destroying them. Could we believe it? Up until now Orophin had been about as much use as a wet paper bag, and now he's the most effective member of the party! It turns out he has a magic staff. Neill manages to not fumble (another big surprise) and we eventually destroy them all.

That's the last time I beleive that a squidged spider is trully dead....